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AUIC
2004
IEEE
14 years 1 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
ATAL
2006
Springer
14 years 1 months ago
Using multiagent teams to improve the training of incident commanders
The DEFACTO system is a multiagent based tool for training incident commanders for large scale disasters. In this paper, we highlight some of the lessons that we have learned from...
Nathan Schurr, Pratik Patil, Frederic H. Pighin, M...
DAS
2006
Springer
14 years 1 months ago
A Semi-automatic Adaptive OCR for Digital Libraries
This paper presents a novel approach for designing a semi-automatic adaptive OCR for large document image collections in digital libraries. We describe an interactive system for co...
Sachin Rawat, K. S. Sesh Kumar, Million Meshesha, ...
ITICSE
2010
ACM
14 years 1 months ago
Helping students build a mental model of computation
Introductory computer science classes are known for having a high attrition rate. Some authors believe this is due to students’ difficulties in establishing a mental model of co...
Steve Kollmansberger
AAAI
2010
13 years 11 months ago
Stability and Incentive Compatibility in a Kernel-Based Combinatorial Auction
We present the design and analysis of an approximately incentive-compatible combinatorial auction. In just a single run, the auction is able to extract enough value information fr...
Sébastien Lahaie