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CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
ISI
2006
Springer
13 years 8 months ago
Entity Workspace: An Evidence File That Aids Memory, Inference, and Reading
An intelligence analyst often needs to keep track of more facts than can be held in human memory. As a result, analysts use a notebook or evidence file to record facts learned so f...
Eric A. Bier, Edward W. Ishak, Ed Chi
KAIS
2008
150views more  KAIS 2008»
13 years 8 months ago
A survey on algorithms for mining frequent itemsets over data streams
The increasing prominence of data streams arising in a wide range of advanced applications such as fraud detection and trend learning has led to the study of online mining of freq...
James Cheng, Yiping Ke, Wilfred Ng
ECCC
2007
127views more  ECCC 2007»
13 years 8 months ago
Universal Semantic Communication I
Is it possible for two intelligent beings to communicate meaningfully, without any common language or background? This question has interest on its own, but is especially relevant...
Brendan Juba, Madhu Sudan
JSA
2006
97views more  JSA 2006»
13 years 8 months ago
Dynamic feature selection for hardware prediction
It is often possible to greatly improve the performance of a hardware system via the use of predictive (speculative) techniques. For example, the performance of out-of-order micro...
Alan Fern, Robert Givan, Babak Falsafi, T. N. Vija...