The paper deals with the laserscanning and photogrammetric surveying, the 3D photorealistic modeling, and the virtual navigation of the Thodorian mosaic floor the Basilica of Aquil...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
This paper discusses a unique way to visualize height field data – the use of solid fabricated parts with a photomapped texture to display scalar information. In this process, t...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...