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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 27 days ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ICCV
2003
IEEE
14 years 10 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
CLEIEJ
2010
13 years 6 months ago
Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail
The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perceptio...
Víctor Theoktisto, Marta Fairén Gonz...
ICPR
2004
IEEE
14 years 9 months ago
Online Appearance-Based Face and Facial Feature Tracking
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
Fadi Dornaika, Franck Davoine
ECCV
2004
Springer
14 years 2 months ago
Pose Invariant Face Recognition Under Arbitrary Unknown Lighting Using Spherical Harmonics
Abstract. We propose a new method for face recognition under arbitrary pose and illumination conditions, which requires only one training image per subject. Furthermore, no limitat...
Lei Zhang 0002, Dimitris Samaras