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» Blending Images for Texturing 3D Models
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CGF
2008
100views more  CGF 2008»
13 years 8 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
JVCA
2006
87views more  JVCA 2006»
13 years 8 months ago
Tour into the picture with water surface reflection and object movements
Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture. In this paper, we generalize TIP to deal with wat...
Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Sh...
AMFG
2005
IEEE
183views Biometrics» more  AMFG 2005»
14 years 2 months ago
Parametric Stereo for Multi-pose Face Recognition and 3D-Face Modeling
This paper presents a new method for face modeling and face recognition from a pair of calibrated stereo cameras. In a first step, the algorithm builds a stereo reconstruction of...
Rik Fransens, Christoph Strecha, Luc J. Van Gool
APGV
2010
ACM
238views Visualization» more  APGV 2010»
13 years 9 months ago
A morphing-based analysis of the perceptual distance metric of human faces
This paper presents a psychophysical analysis of the discrimination thresholds of human faces that are varied along different directions in Face Space. Generated by a 3D Morphable...
Nadine Gummersbach, Volker Blanz
ISBI
2011
IEEE
13 years 13 days ago
Automatic pancreas segmentation in contrast enhanced CT data using learned spatial anatomy and texture descriptors
Pancreas segmentation in 3-D computed tomography (CT) data is of high clinical relevance, but extremely difficult since the pancreas is often not visibly distinguishable from the...
Marius Erdt, Matthias Kirschner, Klaus Drechsler, ...