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» Blending Images for Texturing 3D Models
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
FGR
2004
IEEE
167views Biometrics» more  FGR 2004»
14 years 13 days ago
Eigen-Harmonics Faces: Face Recognition under Generic Lighting
The performances of face recognition systems are heavily subject to the variations in lighting. We propose a novel approach for face recognition under generic illumination conditi...
Laiyun Qing, Shiguang Shan, Wen Gao
SMI
2010
IEEE
167views Image Analysis» more  SMI 2010»
13 years 7 months ago
RBF Dipole Surface Evolution
—The level set method can implement a wide variety of shape modeling operations (e.g. offsetting, skeletonization, morphing, blending, smoothing, sharpening, embossing, denoising...
Yuntao Jia, Xinlai Ni, Eric Lorimer, Michael Mulla...
ICCV
2001
IEEE
14 years 10 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi
CVPR
2009
IEEE
15 years 3 months ago
D - Clutter: Building object model library from unsupervised segmentation of cluttered scenes
Autonomous systems which learn and utilize a limited visual vocabulary have wide spread applications. Enabling such systems to segment a set of cluttered scenes into objects is ...
Chandra Kambhamettu, Dimitris N. Metaxas, Gowri So...