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» Blending Images for Texturing 3D Models
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 4 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
144
Voted
FGR
2004
IEEE
167views Biometrics» more  FGR 2004»
15 years 7 months ago
Eigen-Harmonics Faces: Face Recognition under Generic Lighting
The performances of face recognition systems are heavily subject to the variations in lighting. We propose a novel approach for face recognition under generic illumination conditi...
Laiyun Qing, Shiguang Shan, Wen Gao
146
Voted
SMI
2010
IEEE
167views Image Analysis» more  SMI 2010»
15 years 1 months ago
RBF Dipole Surface Evolution
—The level set method can implement a wide variety of shape modeling operations (e.g. offsetting, skeletonization, morphing, blending, smoothing, sharpening, embossing, denoising...
Yuntao Jia, Xinlai Ni, Eric Lorimer, Michael Mulla...
128
Voted
ICCV
2001
IEEE
16 years 5 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi
198
Voted
CVPR
2009
IEEE
16 years 10 months ago
D - Clutter: Building object model library from unsupervised segmentation of cluttered scenes
Autonomous systems which learn and utilize a limited visual vocabulary have wide spread applications. Enabling such systems to segment a set of cluttered scenes into objects is ...
Chandra Kambhamettu, Dimitris N. Metaxas, Gowri So...