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» Blending Images for Texturing 3D Models
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ICIP
2003
IEEE
14 years 9 months ago
Real-time microfacet billboarding for free-viewpoint video rendering
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
Bastian Goldlücke, Marcus A. Magnor
VISUALIZATION
2000
IEEE
13 years 12 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
ICA
2012
Springer
12 years 3 months ago
On Revealing Replicating Structures in Multiway Data: A Novel Tensor Decomposition Approach
A novel tensor decomposition called pattern or P-decomposition is proposed to make it possible to identify replicating structures in complex data, such as textures and patterns in ...
Anh Huy Phan, Andrzej Cichocki, Petr Tichavsk&yacu...
ECCV
2006
Springer
14 years 9 months ago
Variational Shape and Reflectance Estimation Under Changing Light and Viewpoints
Abstract. Fitting parameterized 3D shape and general reflectance models to 2D image data is challenging due to the high dimensionality of the problem. The proposed method combines ...
Dana Cobzas, Martin Jägersand, Neil Birkbeck,...
ACCV
2007
Springer
14 years 1 months ago
Face Mosaicing for Pose Robust Video-Based Recognition
Abstract. This paper proposes a novel face mosaicing approach to modeling human facial appearance and geometry in a unified framework. The human head geometry is approximated with...
Xiaoming Liu 0002, Tsuhan Chen