An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
Abstract. We study some minimum-area hull problems that generalize the notion of convex hull to starshaped and monotone hulls. Specifically, we consider the minimum-area star-shap...
Esther M. Arkin, Yi-Jen Chiang, Martin Held, Josep...
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
We present in this paper a novel object tracking system based on 3D contour models. For this purpose, we integrate two complimentary likelihoods, defined on local color statistics...