The phenomenon of diminishing returns for additional search effort has been observed by several researchers. We study experimentally additional factors which influence the behavio...
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....