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» Boolean Games Revisited
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CORR
2007
Springer
109views Education» more  CORR 2007»
13 years 7 months ago
Abstract machines for dialogue games
Machines for Dialogue Games P.-L. Curien (CNRS - Paris 7) H. Herbelin (INRIA-Futurs) July 16, 2005 The notion of abstract B¨ohm tree has arisen as an operationally-oriented disti...
Pierre-Louis Curien, Hugo Herbelin
CORR
2011
Springer
144views Education» more  CORR 2011»
13 years 2 months ago
Schema Redescription in Cellular Automata: Revisiting Emergence in Complex Systems
—We present a method to eliminate redundancy in the transition tables of Boolean automata: schema redescription with two symbols. One symbol is used to capture redundancy of indi...
Manuel Marques-Pita, Luis Mateus Rocha
GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
14 years 1 months ago
Intransitivity revisited coevolutionary dynamics of numbers games
Relative fitness, or “evaluation by tests” is one of the building blocks of coevolution: the only fitness information available is a comparison with other individuals in a p...
Pablo Funes, Enrique Pujals
AIIDE
2006
13 years 9 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
FSTTCS
2004
Springer
14 years 26 days ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre