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ESAW
2006
Springer
13 years 11 months ago
Competence Checking for the Global E-Service Society Using Games
Abstract. We study the problem of checking the competence of communicative agents operating in a global society in order to receive and offer electronic services. Such a society wi...
Kostas Stathis, George Lekeas, Christos Kloukinas
EOR
2011
140views more  EOR 2011»
13 years 2 months ago
Power indices of simple games and vector-weighted majority games by means of binary decision diagrams
A simple game is a pair consisting of a finite set N of players and a set W ⊆ 2N of winning coalitions. (Vector-)weighted majority games ((V)WMG) are a special case of simple ga...
Stefan Bolus
EDBT
2004
ACM
147views Database» more  EDBT 2004»
14 years 7 months ago
Projection Pushing Revisited
The join operation, which combines tuples from multiple relations, is the most fundamental and, typically, the most expensive operation in database queries. The standard approach t...
Benjamin J. McMahan, Guoqiang Pan, Patrick Porter,...
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 7 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
NIPS
2007
13 years 9 months ago
TrueSkill Through Time: Revisiting the History of Chess
We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of filtering. The skill of each participat...
Pierre Dangauthier, Ralf Herbrich, Tom Minka, Thor...