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» Bottom-Up Visual Attention for Virtual Human Animation
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AFRIGRAPH
2003
ACM
14 years 2 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
MM
2010
ACM
237views Multimedia» more  MM 2010»
13 years 9 months ago
Chromatic perspectives... scaling my art
This paper attempts to describe Chromatic Perspectives ... Scaling my Art; which addresses the results of a trans-medial exploration departing from an "unframed" process...
Franz Fischnaller
CW
2004
IEEE
14 years 21 days ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
ACMACE
2005
ACM
14 years 2 months ago
Transforming your shadow into colorful visual media: multi-projection of complementary colors
This paper proposes a real-time system that transforms your shadows on a floor into colorful visual media. This system is based on the effect of complementary color and multipro...
Yugo Minomo, Yasuaki Kakehi, Makoto Iida
SIGGRAPH
2010
ACM
14 years 27 days ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan