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IPCV
2010
13 years 6 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
MM
2005
ACM
129views Multimedia» more  MM 2005»
14 years 2 months ago
The "control of fear": an interactive art experiencing and presenting system with multimodal sensors and media
The “Control of Fear” project is an interactive art exhibition project to provide the general public an opportunity to experience what might occur to them if their lives were ...
Chin Chih Yang, Lipin Liu, Jacy Chen
ATAL
2006
Springer
14 years 13 days ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
IUI
2009
ACM
14 years 5 months ago
Detecting and correcting user activity switches: algorithms and interfaces
The TaskTracer system allows knowledge workers to define a set of activities that characterize their desktop work. It then associates with each user-defined activity the set of ...
Jianqiang Shen, Jed Irvine, Xinlong Bao, Michael G...
IUI
2000
ACM
14 years 1 months ago
More than just a pretty face: affordances of embodiment
Prior research into embodied interface agents has found that users like them and find them engaging. In this paper, we argue that embodiment can serve an even stronger function if...
Justine Cassell, Timothy W. Bickmore, Hannes H&oum...