A typical product development lifecycle for interactive systems starts with contextual analysis to guide system design. The challenge however is in transitioning from findings abo...
Tejinder K. Judge, Carman Neustaedter, Anthony Tan...
The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives sh...
Abstract—To deal with the “memory wall” problem, microprocessors include large secondary on-chip caches. But as these caches enlarge, they originate a new latency gap between...
Abstract. Design by contract is a well known theory that views software construction as based on contracts between clients (callers) and suppliers (routines), relying on mutual obl...
Cooperative Rooms (COR) is an interdisciplinary research and development program of GMD in collaboration with partners. Its objective is to design, develop and investigate future ...
Rolf Reinema, Knut A. Bahr, H.-J. Burkhardt, Marie...