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» Bridging the physical and digital in pervasive gaming
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CACM
2005
61views more  CACM 2005»
13 years 10 months ago
Bridging the physical and digital in pervasive gaming
Steve Benford, Carsten Magerkurth, Peter Ljungstra...
DIGRA
2005
Springer
14 years 4 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
TEI
2009
ACM
120views Hardware» more  TEI 2009»
14 years 5 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
NETGAMES
2006
ACM
14 years 4 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
MUM
2004
ACM
148views Multimedia» more  MUM 2004»
14 years 4 months ago
UMAR: Ubiquitous Mobile Augmented Reality
In this paper we discuss the prospects of using marker based Augmented Reality for context aware applications on mobile phones. We also present the UMAR, a conceptual framework fo...
Anders Henrysson, Mark Ollila