In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school ...
In this hands-on special session, attendees will learn about and use a Game of Life cellular automata framework (Java) to assist with outreach activities. Using the framework, stu...
Ubiquitous computing has established a vision of computation where computers are so deeply integrated into our lives that they become both invisible and everywhere. In order to ha...
Abstract. This paper describes daily life activity recognition using wearable acceleration sensors attached to four different parts of the human body. The experimental data set con...
Active learning [1] is a branch of Machine Learning in which the learning algorithm, instead of being directly provided with pairs of problem instances and their solutions (their l...