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» Bringing Media Spaces into the Real World
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INFOCOM
2010
IEEE
13 years 5 months ago
Chameleon: Adaptive Peer-to-Peer Streaming with Network Coding
—Layered streaming can be used to adapt to the available download capacity of an end-user, and such adaptation is very much required in real world HTTP media streaming. The multi...
Anh Tuan Nguyen, Baochun Li, Frank Eliassen
AAAI
1998
13 years 8 months ago
Design Principles for Intelligent Environments
This paper describes design criteria for creating highly embedded, interactive spaces that we call Intelligent Environments. The motivation for building these systems is to bring ...
Michael H. Coen
WWW
2009
ACM
14 years 7 months ago
Efficient overlap and content reuse detection in blogs and online news articles
The use of blogs to track and comment on real world (political, news, entertainment) events is growing. Similarly, as more individuals start relying on the Web as their primary in...
Jong Wook Kim, Jun'ichi Tatemura, K. Selçuk...
JMLR
2010
162views more  JMLR 2010»
13 years 1 months ago
A Surrogate Modeling and Adaptive Sampling Toolbox for Computer Based Design
An exceedingly large number of scientific and engineering fields are confronted with the need for computer simulations to study complex, real world phenomena or solve challenging ...
Dirk Gorissen, Ivo Couckuyt, Piet Demeester, Tom D...
CHI
2009
ACM
14 years 7 months ago
Measuring the impact of third place attachment on the adoption of a place-based community technology
CoCollage is a placed-based community technology that leverages the power of online social networking to facilitate awareness and face-to-face interactions in a third place. We ad...
Shelly Farnham, Joseph F. McCarthy, Yagnesh Patel,...