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ISMAR
2003
IEEE
14 years 2 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
BDA
2001
13 years 10 months ago
Self-coordinated and self-traced dynamic composite services
The growth of Internet technologies has unleashed a wave of innovations that are having tremendous impact on the way organisations interact with their partners and customers. It h...
Marie-Christine Fauvet, Boualem Benatallah, Marlon...
CHI
2001
ACM
14 years 9 months ago
Folk computing: revisiting oral tradition as a scaffold for co-present communities
In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new ...
Richard Borovoy, Brian Silverman, Tim Gorton, Matt...
CLUSTER
2003
IEEE
14 years 2 months ago
"Plug-and-Play" Cluster Computing Using Mac OS X
At UCLA's Plasma Physics Group, to achieve accessible computational power for our research goals, we developed the tools to build numerically-intensive parallel computing clu...
Dean E. Dauger, Viktor K. Decyk
SPIESR
2004
167views Database» more  SPIESR 2004»
13 years 10 months ago
BioMedia: multimedia information systems for biology research, education, and collaboration
The long-term goals of the recently started Biomedia project at SFSU are to provide multimedia information systems and applications for the research and education needs of several...
E. Lank, Dragutin Petkovic, F. A. Ramirez-Weber, J...