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TVCG
2011
188views more  TVCG 2011»
13 years 3 months ago
Data-Parallel Octrees for Surface Reconstruction
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
Kun Zhou, Minmin Gong, Xin Huang, Baining Guo
PROCEDIA
2010
154views more  PROCEDIA 2010»
13 years 3 months ago
Parallel computation of phylogenetic consensus trees
The field of bioinformatics is witnessing a rapid and overwhelming accumulation of molecular sequence data, predominantly driven by novel wet-lab sequencing techniques. This trend...
Andre J. Aberer, Nicholas D. Pattengale, Alexandro...
CVPR
2010
IEEE
14 years 4 months ago
Probabilistic Temporal Inference on Reconstructed 3D Scenes
Modern structure from motion techniques are capable of building city-scale 3D reconstructions from large image collections, but have mostly ignored the problem of largescale struc...
Grant Schindler, Frank Dellaert
GMP
2010
IEEE
297views Solid Modeling» more  GMP 2010»
14 years 1 months ago
Non-manifold Medial Surface Reconstruction from Volumetric Data
We present a method for medial surface reconstruction from volumetric data of thin-plate objects including junctions. Given medial voxels and distance fields computed from binariz...
Takashi Michikawa, Hiromasa Suzuki
ICPR
2006
IEEE
14 years 9 months ago
Binocular Hand Tracking and Reconstruction Based on 2D Shape Matching
This paper presents a method for real-time 3D hand tracking in images acquired by a calibrated, possibly moving stereoscopic rig. The proposed method consists of a collection of t...
Antonis A. Argyros, Manolis I. A. Lourakis