—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
The field of bioinformatics is witnessing a rapid and overwhelming accumulation of molecular sequence data, predominantly driven by novel wet-lab sequencing techniques. This trend...
Andre J. Aberer, Nicholas D. Pattengale, Alexandro...
Modern structure from motion techniques are capable of building city-scale 3D reconstructions from large image collections, but have mostly ignored the problem of largescale struc...
We present a method for medial surface reconstruction from volumetric data of thin-plate objects including junctions. Given medial voxels and distance fields computed from binariz...
This paper presents a method for real-time 3D hand tracking in images acquired by a calibrated, possibly moving stereoscopic rig. The proposed method consists of a collection of t...