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» Building a database of 3D scenes from user annotations
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JMM2
2006
146views more  JMM2 2006»
13 years 8 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
ICCV
2001
IEEE
14 years 10 months ago
Performance Evaluation of Stereo for Tele-presence
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
SIGGRAPH
2010
ACM
14 years 1 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
BMCBI
2007
151views more  BMCBI 2007»
13 years 8 months ago
The Genopolis Microarray Database
Background: Gene expression databases are key resources for microarray data management and analysis and the importance of a proper annotation of their content is well understood. ...
Andrea Splendiani, Marco Brandizi, Gael Even, Otta...
MM
2005
ACM
219views Multimedia» more  MM 2005»
14 years 2 months ago
Pervasive views: area exploration and guidance using extended image media
This work achieves full registration of scenes in a large area and creates visual indexes for visualization in a digital city. We explore effective mapping, indexing, and display ...
Jiang Yu Zheng, Xiaolong Wang