Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Monads are widely used in Haskell for modeling computational effects, but defining monads remains a daunting challenge. Since every part of a monad's definition depends on it...
Cluster-based multi-tier systems provide a means for building scalable Internet services. Building adaptive Internet services that are able to apply appropriate system sizing and ...
We present Byzantine Disk Paxos, an asynchronous shared-memory consensus algorithm that uses a collection of n > 3t disks, t of which may fail by becoming non-responsive or arb...
Typical approaches to multi-label classification problem require learning an independent classifier for every label from all the examples and features. This can become a computati...