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CATE
2004
180views Education» more  CATE 2004»
13 years 10 months ago
Decision Training using Agent-based Business Strategy Games
Emerging technologies, such as intelligent agents, avatars, and distributed environments offer new opportunities for the improvement of business games used for training decision m...
Mike Dobson, Vadim Kyrylov, Tetyana Kyrylova
ECIS
2004
13 years 10 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 8 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
IWEC
2004
13 years 10 months ago
Networked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
ANSOFT
1998
78views more  ANSOFT 1998»
13 years 8 months ago
Value Based Software Reuse Investment
A number of issues are covered in this paper. Chief among them is the need for greater discipline in understanding the economic benefits of software reuse within the context of a ...
John M. Favaro, Kenneth R. Favaro, Paul F. Favaro