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ECML
2007
Springer
14 years 2 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
CORR
2008
Springer
108views Education» more  CORR 2008»
13 years 8 months ago
Approximability and parameterized complexity of minmax values
Abstract. We consider approximating the minmax value of a multiplayer game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with...
Kristoffer Arnsfelt Hansen, Thomas Dueholm Hansen,...
WINE
2010
Springer
201views Economy» more  WINE 2010»
13 years 6 months ago
Efficient Computation of the Shapley Value for Centrality in Networks
The Shapley Value is arguably the most important normative solution concept in coalitional games. One of its applications is in the domain of networks, where the Shapley Value is u...
Karthik V. Aadithya, Balaraman Ravindran, Tomasz P...
FOIKS
2008
Springer
13 years 10 months ago
An Alternative Foundation for DeLP: Defeating Relations and Truth Values
Abstract. In this paper we recast the formalism of argumentation formalism known as DeLP (Defeasible Logic Programming) in game-theoretic terms. By considering a game between a Pro...
Ignacio D. Viglizzo, Fernando A. Tohmé, Gui...
ACMICEC
2003
ACM
104views ECommerce» more  ACMICEC 2003»
14 years 1 months ago
Document exchange model for augmenting added value of B2B collaboration
In this paper we present a B2B integration project, which aims to augment the added value of services instead of improving efficiency by automating processes. This paper introduce...
Koichi Hayashi, Riichiro Mizoguchi