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CIG
2005
IEEE
14 years 2 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
14 years 2 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu
IGPL
2010
98views more  IGPL 2010»
13 years 7 months ago
Science: the rules of the game
: Popper s suggestion of taking methodological norms as conventions is examined from the point of view of game theory. The game of research is interpreted as a game of persuasion, ...
Jesús Zamora-Bonilla
FORMATS
2010
Springer
13 years 6 months ago
Expected Reachability-Time Games
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
HICSS
2007
IEEE
85views Biometrics» more  HICSS 2007»
14 years 3 months ago
The Impact of Value on Governance Decisions for IT-Based Alliances: Evidence from a Joint Venture in the Wireless Networks Indus
Consideration of cost and resource benefits generated from an alliance have prevailed the theoretical and empirical research about strategic alliances and value networks/ webs. As...
Adamantia G. Pateli, George M. Giaglis