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CDC
2009
IEEE
168views Control Systems» more  CDC 2009»
14 years 1 months ago
Distributed coverage games for mobile visual sensors (II) : Reaching the set of global optima
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
CDC
2009
IEEE
178views Control Systems» more  CDC 2009»
14 years 1 months ago
Distributed coverage games for mobile visual sensors (I): Reaching the set of Nash equilibria
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez
FOSSACS
2012
Springer
12 years 4 months ago
Concurrent Games with Ordered Objectives
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
IWEC
2010
13 years 10 months ago
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
We propose a rule-based camerawork controller for a recently proposed a comic generation system. Five camerawork rules are derived through an analysis of online-game webcomics abou...
Ruck Thawonmas, Ko Oda, Tomonori Shuda
CIG
2005
IEEE
14 years 2 months ago
Pared-down Poker: Cutting to the Core of Command and Control
Poker poses cognitive challenges like those of warfare, business and other real world domains. This makes poker a good test bed for basic research on how people make Command and Co...
Kevin Burns