Sciweavers

960 search results - page 99 / 192
» Business Value Game
Sort
View
ATAL
2004
Springer
14 years 2 months ago
Approximate Solutions for Partially Observable Stochastic Games with Common Payoffs
Partially observable decentralized decision making in robot teams is fundamentally different from decision making in fully observable problems. Team members cannot simply apply si...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
AAAI
2010
13 years 10 months ago
Coalitional Structure Generation in Skill Games
We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games (Bachrach and Rosenschein 2008). In CSGs, the valu...
Yoram Bachrach, Reshef Meir, Kyomin Jung, Pushmeet...
AAAI
1996
13 years 10 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
CG
2008
Springer
13 years 11 months ago
Monte-Carlo Tree Search Solver
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
Mark H. M. Winands, Yngvi Björnsson, Jahn-Tak...
CDC
2009
IEEE
122views Control Systems» more  CDC 2009»
13 years 10 months ago
Dynamic policy-based IDS configuration
Intrusion Detection System (IDS) is an important security enforcement tool in modern networked information systems. Obtaining an optimal IDS configuration for effective detection o...
Quanyan Zhu, Tamer Basar