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» C Based Hardware Design for Wireless Applications
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FDG
2009
ACM
15 years 11 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ISCA
1999
IEEE
95views Hardware» more  ISCA 1999»
15 years 9 months ago
Memory Sharing Predictor: The Key to a Speculative Coherent DSM
Recent research advocates using general message predictors to learn and predict the coherence activity in distributed shared memory (DSM). By accurately predicting a message and t...
An-Chow Lai, Babak Falsafi
DATE
2006
IEEE
122views Hardware» more  DATE 2006»
15 years 10 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi
EMSOFT
2008
Springer
15 years 6 months ago
Tax-and-spend: democratic scheduling for real-time garbage collection
Real-time Garbage Collection (RTGC) has recently advanced to the point where it is being used in production for financial trading, military command-and-control, and telecommunicat...
Joshua S. Auerbach, David F. Bacon, Perry Cheng, D...
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ISEMANTICS
2010
14 years 11 months ago
Towards the formalization of interaction semantics
With the advent of Web 2.0 and the emergence of improved technologies to enhance UI, the importance of user experience and intuitiveness of Web interfaces led to the growth and su...
Irene Celino, Francesco Corcoglioniti