Sciweavers

2827 search results - page 108 / 566
» CCured in the real world
Sort
View
ARCS
2007
Springer
14 years 4 months ago
Architecture for Collaborative Business Items
Sensor network technology is pushing towards integration into the business world. By using sensor node hardware to augment real life business items it is possible to capture the wo...
Till Riedel, Christian Decker, Phillip Scholl, Alb...
AAAI
1998
13 years 11 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
FUNGAMES
2008
13 years 11 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
HICSS
2009
IEEE
104views Biometrics» more  HICSS 2009»
14 years 4 months ago
Second Life as a Medium for Lecturing in College Courses
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
Daniel C. Cliburn, Jeffrey L. Gross
SCS
2004
13 years 11 months ago
Complex Reactive Real Time Systems and the Safety Case
Complex reactive real time systems are systems of systems that interact with the external world to perform selections of tasks in real time. They may be required to carry out sele...
Gordon R. Stone