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ASSETS
2008
ACM
13 years 12 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
DSRT
2003
IEEE
14 years 3 months ago
Real Time Inspection of Hidden Worlds
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Alois Ferscha, Markus Keller
ISMAR
2003
IEEE
14 years 3 months ago
3D Reconstruction of Stereo Images for Interaction between Real and Virtual Worlds
Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential t...
Hansung Kim, Seung-Jun Yang, Kwanghoon Sohn
AVI
2006
13 years 11 months ago
Just how dense are dense graphs in the real world?: a methodological note
This methodological note focuses on the edge density of real world examples of networks. The edge density is a parameter of interest typically when putting up user studies in an e...
Guy Melançon
ICMCS
2000
IEEE
83views Multimedia» more  ICMCS 2000»
14 years 2 months ago
LucentVision: Converting Real World Events into Multimedia Experiences
With the widespread availability of multimedia sensors, increased computational power, and bandwidth, a new paradigm is emerging – converting real world events into multimedia e...
Gopal Sarma Pingali, Yves Jean, Agata Opalach, Ing...