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CHI
2009
ACM
14 years 10 months ago
Investigating computer game immersion and the component real world dissociation
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Charlene Jennett, Anna Louise Cox, Paul A. Cairns
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
14 years 2 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
ASPLOS
2008
ACM
13 years 12 months ago
Learning from mistakes: a comprehensive study on real world concurrency bug characteristics
The reality of multi-core hardware has made concurrent programs pervasive. Unfortunately, writing correct concurrent programs is difficult. Addressing this challenge requires adva...
Shan Lu, Soyeon Park, Eunsoo Seo, Yuanyuan Zhou
HUC
2004
Springer
14 years 3 months ago
Cooperative Artefacts: Assessing Real World Situations with Embedded Technology
Ubiquitous computing is giving rise to applications that interact very closely with activity in the real world, usually involving instrumentation of environments. In contrast, we p...
Martin Strohbach, Hans-Werner Gellersen, Gerd Kort...
RTCSA
2006
IEEE
14 years 3 months ago
objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects
We propose a novel tool, called objSampler, with which users can record and recall “encounters” with objects in ubiquitous computing environments. We encounter various things,...
Jun'ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nak...