In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
This paper describes a method to extend the registration range of a vision-based augmented reality (AR) system. We propose to use natural feature points contained in images captur...
Self-configuring virtual networks rely on structured P2P routing to provide seamless connectivity among nodes through overlay routing of virtual IP packets, support decentralized...
Arijit Ganguly, P. Oscar Boykin, David Wolinsky, R...
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...