This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Needs in the worldwide competition push teams to master more and more their design flow in order to minimize risks, costs, time to market, and potential liabilities. The classical...
The spiral lifecycle is being extended to address new challenges for Software-Intensive Systems of Systems (SISOS), such as coping with rapid change while simultaneously assuring h...
Often Software Engineering courses approach educating undergraduates in good processes and practices by using a simulated product development environment, following all of the ste...
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...