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ATAL
2007
Springer
14 years 4 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
FDL
2006
IEEE
14 years 3 months ago
Functional Virtual Prototyping Design Flow and VHDL-AMS
Needs in the worldwide competition push teams to master more and more their design flow in order to minimize risks, costs, time to market, and potential liabilities. The classical...
Yannick Hervé, Patricia Desgreys
ISPW
2006
IEEE
14 years 3 months ago
Spiral Lifecycle Increment Modeling for New Hybrid Processes
The spiral lifecycle is being extended to address new challenges for Software-Intensive Systems of Systems (SISOS), such as coping with rapid change while simultaneously assuring h...
Raymond J. Madachy, Barry W. Boehm, Jo Ann Lane
ITICSE
2006
ACM
14 years 3 months ago
Foundational actions: teaching software engineering when time is tight
Often Software Engineering courses approach educating undergraduates in good processes and practices by using a simulated product development environment, following all of the ste...
Jerry Boetje
ATAL
2005
Springer
14 years 3 months ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu