We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Latency insensitive protocols (LIPs) have been proposed as a viable means to connect synchronous IP blocks via long interconnects in a system-on-chip. The reason why one needs to ...
Syed Suhaib, Deepak Mathaikutty, Sandeep K. Shukla...
Abstract: ZRTP is a protocol designed to set up a shared secret between two communication parties which is subsequently used to secure the media stream (i.e. the audio data) of a V...
Martin Petraschek, Thomas Hoeher, Oliver Jung, Hel...
Abstract: In this paper we present and discuss a new approach for securing multimedia communication, which is based on three innovations. The first innovation is the integration of...
Helmut Hlavacs, Wilfried N. Gansterer, Hannes Scha...
Networked communications inherently depend on the ability of the sender of a message to indicate through some token how the message should be delivered to a particular recipient. ...