We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
In the era of knowledge economy, more and more people view online communities of practice (CoPs) as wellspring of precious knowledge. Notably, many researchers support the notion ...
— This work considers the problem of hosting multiple third-party Internet services in a cost-effective manner so as to maximize a provider’s business objective. For this purpo...
Bruno D. Abrahao, Virgilio Almeida, Jussara M. Alm...
— The Parallel Resource-Optimal (PRO) computation model was introduced by Gebremedhin et al. [2002] as a framework for the design and analysis of efficient parallel algorithms. ...