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3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 1 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
GLOBECOM
2006
IEEE
14 years 1 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
HICSS
2006
IEEE
95views Biometrics» more  HICSS 2006»
14 years 1 months ago
Towards an Ecological Perspective on the Evolution of Online Communities of Practice
In the era of knowledge economy, more and more people view online communities of practice (CoPs) as wellspring of precious knowledge. Notably, many researchers support the notion ...
Sheng-cheng Lin, Fu-ren Lin
NOMS
2006
IEEE
14 years 1 months ago
Self-Adaptive SLA-Driven Capacity Management for Internet Services
— This work considers the problem of hosting multiple third-party Internet services in a cost-effective manner so as to maximize a provider’s business objective. For this purpo...
Bruno D. Abrahao, Virgilio Almeida, Jussara M. Alm...
PDP
2006
IEEE
14 years 1 months ago
An Experimental Validation of the PRO Model for Parallel and Distributed Computation
— The Parallel Resource-Optimal (PRO) computation model was introduced by Gebremedhin et al. [2002] as a framework for the design and analysis of efficient parallel algorithms. ...
Mohamed Essaïdi, Jens Gustedt