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FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
FUIN
2008
119views more  FUIN 2008»
13 years 8 months ago
Modeling Communication with Synchronized Environments
A deterministic behavior of systems composed of several modules is a desirable design goal. Assembling a complex system from components requires also a high degree of re-usability....
Tiberiu Seceleanu, Axel Jantsch
ICSE
2009
IEEE-ACM
14 years 1 months ago
Visual exploration of large-scale evolving software
The comprehensive understanding of today’s software systems is a daunting activity, because of the sheer size and complexity that such systems exhibit. Moreover, software system...
Richard Wettel
CAISE
2006
Springer
14 years 15 days ago
Bridging the Gap between Data Warehouses and Organizations
Abstract. Data Warehouse (DWH) systems are used by decision makers for performance measurement and decision support. Currently the main focus of the DWH research field is not as mu...
Veronika Stefanov
EMSOFT
2005
Springer
14 years 2 months ago
Model-based run-time monitoring of end-to-end deadlines
The correct interplay among components in a distributed, reactive system is a crucial development task, particularly for embedded systems such as those in the automotive domain. M...
Jaswinder Ahluwalia, Ingolf H. Krüger, Walter...