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BCSHCI
2008
13 years 9 months ago
Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently
Customer satisfaction with regard to user interfaces becomes increasingly more important and is, eventually, decisive for the selection of systems within a competitive market. End...
Andreas Holzinger, Stephen Brown
ENTCS
2002
97views more  ENTCS 2002»
13 years 7 months ago
Plan in Maude: Specifying an Active Network Programming Language
PLAN is a language designed for programming active networks, and can more generally be regarded as a model of mobile computation. PLAN generalizes the paradigm of imperative funct...
Mark-Oliver Stehr, Carolyn L. Talcott
AIED
2009
Springer
13 years 5 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ICMCS
1997
IEEE
131views Multimedia» more  ICMCS 1997»
13 years 11 months ago
A Novel Video Layout Strategy for Near-Video-on-Demand Servers
Near-Video-on-Demand (NVOD) provides customers with a service model completely different from true Video-on-Demand (VOD). In the NVOD service model, customers’ requests are not ...
Shenze Chen, Manu Thapar
CODES
2006
IEEE
14 years 1 months ago
Battery discharge aware energy feasibility analysis
It is observed that pulsed discharge currents allow to drain the battery with a higher specific power. Thus they improve the batteries durability and discharge performance. The q...
Henrik Lipskoch, Karsten Albers, Frank Slomka