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» Cage-Based Tracking for Performance Animation
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TOG
2008
154views more  TOG 2008»
13 years 8 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
MMM
2003
Springer
166views Multimedia» more  MMM 2003»
14 years 2 months ago
Emotional Communication with Virtual Humans
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
TOG
2010
75views more  TOG 2010»
13 years 7 months ago
Example-based facial rigging
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
Hao Li, Thibaut Weise, Mark Pauly
PG
1999
IEEE
14 years 1 months ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko
EWSN
2011
Springer
13 years 7 days ago
An Adaptive Algorithm for Compressive Approximation of Trajectory (AACAT) for Delay Tolerant Networks
Highly efficient compression provides a promising approach to address the transmission and computation challenges imposed by moving object tracking applications on resource constra...
Rajib Kumar Rana, Wen Hu, Tim Wark, Chun Tung Chou