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NETGAMES
2006
ACM
16 years 4 hour ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
STOC
2006
ACM
121views Algorithms» more  STOC 2006»
15 years 12 months ago
On adequate performance measures for paging
Memory management is a fundamental problem in computer architecture and operating systems. We consider a two-level memory system with fast, but small cache and slow, but large mai...
Konstantinos Panagiotou, Alexander Souza
FCCM
2005
IEEE
132views VLSI» more  FCCM 2005»
15 years 11 months ago
Hardware Factorization Based on Elliptic Curve Method
The security of the most popular asymmetric cryptographic scheme RSA depends on the hardness of factoring large numbers. The best known method for factorization large integers is ...
Martin Simka, Jan Pelzl, Thorsten Kleinjung, Jens ...
ANCS
2005
ACM
15 years 11 months ago
Segmented hash: an efficient hash table implementation for high performance networking subsystems
Hash tables provide efficient table implementations, achieving O(1), query, insert and delete operations at low loads. However, at moderate or high loads collisions are quite freq...
Sailesh Kumar, Patrick Crowley
MOBICOM
2005
ACM
15 years 11 months ago
Barrier coverage with wireless sensors
In old times, castles were surrounded by moats (deep trenches filled with water, and even alligators) to thwart or discourage intrusion attempts. One can now replace such barrier...
Santosh Kumar, Ten-Hwang Lai, Anish Arora