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» Calibration Errors in Augmented Reality: A Practical Study
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APGV
2010
ACM
226views Visualization» more  APGV 2010»
13 years 11 months ago
Depth judgment measures and occluding surfaces in near-field augmented reality
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
Gurjot Singh, J. Edward Swan II, J. Adam Jones, St...
APGV
2008
ACM
149views Visualization» more  APGV 2008»
13 years 9 months ago
HMD calibration and its effects on distance judgments
Most head-mounted displays (HMDs) suffer from substantial optical distortion, and vendor-supplied specifications for field-of-view often are at variance with reality. Such display...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...

Source Code
976views
12 years 1 months ago
GPUMarkerTracker
GPUMarkerTracker is a tracking software library for AR (augmented reality) markers. It utilizes GPGPU for fast and accurate tracking. It is intended for detecting markers from an H...
JVCA
2007
83views more  JVCA 2007»
13 years 7 months ago
Use of inertial sensors to support video tracking
One of the biggest obstacle to building effective augmented reality (AR) systems is the lack of accurate sensors that report the location of the user in an environment during arbi...
Michael Aron, Gilles Simon, Marie-Odile Berger
DARE
2000
124views more  DARE 2000»
13 years 9 months ago
Video card game: an augmented environment for user centred design discussions
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has b...
Jacob Buur, Astrid Soendergaard