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CIG
2006
IEEE
14 years 1 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
AVI
2008
14 years 4 days ago
A haptic rendering engine of web pages for blind users
To overcome the shortcomings posed by audio rendering of web pages for blind users, this paper implements an interaction technique where web pages are parsed so as to automaticall...
Nikolaos Kaklanis, Juan Manuel González-Cal...
ACMACE
2008
ACM
13 years 12 months ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
ASSETS
2008
ACM
13 years 12 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
ATAL
2008
Springer
13 years 12 months ago
Influence of social relationships on multiagent persuasion
Life-like agents have the potential to make e-shopping sites on the Web more attractive and persuasive; our interest is to determine how multiple life-like agents should behave as...
Katsunori Kadowaki, Kazuki Kobayashi, Yasuhiko Kit...