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ISMAR
2005
IEEE
15 years 8 months ago
Shading and Shadowing of Architecture in Mixed Reality
We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi
ISMAR
2002
IEEE
15 years 8 months ago
Diminishing Head-Mounted Display for Shared Mixed Reality
We propose a new scheme to recover the eye-contact between multiple users in a Shared Mixed-Reality Space. The eye-contact in a shared mixed-reality space is lost as the side effe...
Masayuki Takemura, Yuichi Ohta
ISMAR
2006
IEEE
15 years 9 months ago
User experience and acceptance of a mixed reality system in a naturalistic setting - a case study
This poster presents a qualitative user study investigating user experience and acceptance of an MR application designed to give instructions on how to start up a diathermy appara...
Susanna Nilsson, Björn J. E. Johansson
ISMAR
2005
IEEE
15 years 8 months ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
ISMAR
2005
IEEE
15 years 8 months ago
Enhanced Eyes for Better Gaze-Awareness in Collaborative Mixed Reality
The concept of “enhanced eyes” to restore gaze awareness in a collaborative mixed-reality space is proposed. Three “enhanced eyes” schemes are described: controlling the h...
Keisuke Tateno, Masayuki Takemura, Yuichi Ohta