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ICPR
2002
IEEE
14 years 9 months ago
VizWear-Active: Distributed Monte Carlo Face Tracking for Wearable Active Cameras
In this paper, we discuss a Distributed Monte Carlo (DMC) tracking method which achieves real-time and accurate face tracking for wearable active vision systems. The DMC is an ext...
Takekazu Kato, Takeshi Kurata, Katsuhiko Sakaue
AIED
2005
Springer
14 years 2 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
ICRA
2009
IEEE
204views Robotics» more  ICRA 2009»
14 years 3 months ago
A high-speed multi-GPU implementation of bottom-up attention using CUDA
— In this paper a novel implementation of the saliency map model on a multi-GPU platform using CUDA technology is presented. The saliency map model is a wellknown computational m...
Tingting Xu, Thomas Pototschnig, Kolja Kühnle...
IAT
2008
IEEE
14 years 3 months ago
An Agent Modeling Language Implementing Protocols through Capabilities
In this paper we present how to use the Agent MOdeling LAnguage (AMOLA) to define agent interaction protocols and how to integrate these in an agent model. AMOLA provides the synt...
Nikolaos I. Spanoudakis, Pavlos Moraitis
IROS
2009
IEEE
304views Robotics» more  IROS 2009»
14 years 3 months ago
Real time tracking using an active pan-tilt-zoom network camera
— We present here a real time active vision system on a PTZ network camera to track an object of interest. We address two critical issues in this paper. One is the control of the...
Thang Ba Dinh, Qian Yu, Gérard G. Medioni