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ISUVR
2007
13 years 9 months ago
Light Source Estimation for Realistic Shadow using Segmented HDR Images
— To achieve seamless integration of the real scene with virtual objects, we need to obtain accurate illumination condition of the real scene. Using HDRI (High Dynamic Range Imag...
JaeDoug Yoo, Kwanheng Lee
PSIVT
2009
Springer
152views Multimedia» more  PSIVT 2009»
14 years 2 months ago
Multiple View Geometry of Projector-Camera Systems from Virtual Mutual Projection
Recently, projector camera systems have been used actively for image synthesis and for 3D reconstruction. For using the projector camera systems in these applications, it is very ...
Shuhei Kobayashi, Fumihiko Sakaue, Jun Sato
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
14 years 1 months ago
Light Source Calibration for IBR and BTF Acquisition Setups
Working with IBR/BTF data requires a complete calibration. Modern setups speed up recordings by using multiple lamps and cameras. Therefore, the calibration task gets more time co...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
MIRAGE
2009
Springer
14 years 2 months ago
Flash Lighting Space Sampling
Flash light of digital cameras is a very useful way to picture scenes with low quality illumination. Nevertheless, especially low-end cameras integrated flash lights are considere...
Matteo Dellepiane, Marco Callieri, Massimiliano Co...
WACV
2005
IEEE
14 years 1 months ago
Creating Realistic Shadows of Composited Objects
This paper presents an approach for creating realistic shadows of objects composited into a novel background. Existing techniques either do not deal with the shadows or require th...
Xiaochun Cao, Mubarak Shah