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TOG
2008
128views more  TOG 2008»
15 years 4 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber

Publication
384views
16 years 1 months ago
What are Good Apertures for Defocus Deblurring?
In recent years, with camera pixels shrinking in size, images are more likely to include defocused regions. In order to recover scene details from defocused regions, deblurring tec...
Changyin Zhou, Shree Nayar
SI3D
2005
ACM
15 years 10 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
VRML
1998
ACM
15 years 8 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
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SGP
2007
15 years 7 months ago
A streaming algorithm for surface reconstruction
We present a streaming algorithm for reconstructing closed surfaces from large non-uniform point sets based on a geometric convection technique. Assuming that the sample points ar...
Rémi Allègre, Raphaëlle Chaine,...