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» Camera Control in Computer Graphics
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ACMACE
2006
ACM
15 years 10 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
RT
1999
Springer
15 years 8 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker
138
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GRAPHICSINTERFACE
2007
15 years 6 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
HRI
2009
ACM
15 years 11 months ago
How search and its subtasks scale in N robots
The present study investigates the effect of the number of controlled robots on performance of an urban search and rescue (USAR) task using a realistic simulation. Participants co...
Huadong Wang, Michael Lewis, Prasanna Velagapudi, ...
GRAPHITE
2003
ACM
15 years 9 months ago
MagicMouse: an inexpensive 6-degree-of-freedom mouse
An inexpensive computer input device was developed that allows the user to operate within both 2D and 3D environments by simply moving and rotating their fist. Position and rotati...
Eric Woods, Paul Mason, Mark Billinghurst