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SIGGRAPH
1996
ACM
15 years 8 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
144
Voted
STORYTELLING
2007
Springer
15 years 10 months ago
RCEI: An API for Remote Control of Narrative Environments
The proposal of this research project is to develop a standard connection mechanism to make narrative environments and the external systems that control them interoperable. Thanks ...
Federico Peinado, Álvaro Navarro
ICIDS
2009
Springer
15 years 11 months ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
PG
2002
IEEE
15 years 9 months ago
Interactive Simulation of Fire
In this paper we describe a fast and interactive model to simulate and control the fire phenomenon. We use a modified interactive fluid dynamics solver to describe the motion o...
Zeki Melek, John Keyser
CGI
2000
IEEE
15 years 9 months ago
Neural Network-based Violinist's Hand Animation
We present a system for the animation of human hand that plays violin. Neural network controls the hand movement. We make use of an optimization method to generate the examples fo...
Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thal...