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CGI
2003
IEEE
14 years 3 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
CGF
2002
145views more  CGF 2002»
13 years 10 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
CHI
2008
ACM
14 years 10 months ago
Indirect mappings of multi-touch input using one and two hands
Touchpad and touchscreen interaction using multiple fingers is emerging as a valuable form of high-degree-of-freedom input. While bimanual interaction has been extensively studied...
Tomer Moscovich, John F. Hughes
CHI
2006
ACM
14 years 10 months ago
Multi-touch interaction
Many everyday activities rely on our hands' ability to deftly control the physical attributes of objects. Most graphical interfaces only use the hand's position as input...
Tomer Moscovich
CA
1999
IEEE
14 years 2 months ago
Real-Time Collision Detection for Virtual Surgery
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetrati...
Jean-Christophe Lombardo, Marie-Paule Cani, Fabric...