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» Camera Control in Computer Graphics
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SI3D
2003
ACM
14 years 3 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
AMDO
2006
Springer
14 years 1 months ago
Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
Abstract. Perceptual user interfaces are becoming important nowadays, because they offer a more natural interaction with the computer via speech recognition, haptics, computer visi...
Cristina Manresa-Yee, Xavier Varona, Francisco J. ...
ICCS
2004
Springer
14 years 3 months ago
Collaborative Integration of Speech and 3D Gesture for Map-Based Applications
QuickSet [6] is a multimodal system that gives users the capability to create and control map-based collaborative interactive simulations by supporting the simultaneous input from ...
Andrea Corradini
AVI
2010
13 years 11 months ago
The effect of stereoscopy and motion cues on 3D interpretation task performance
We study the effectiveness of stereoscopy and smooth motion as 3D cues for medical interpretation of vascular structures as obtained by 3D medical imaging techniques. We designed ...
Boris W. van Schooten, Elisabeth M. A. G. van Dijk...
CHI
2003
ACM
14 years 10 months ago
Providing elegant peripheral awareness
We first present in this paper why peripheral awareness is important in the context of Air Traffic Controller interfaces. Controllers are often working under a high working load, ...
Jonathan J. Cadiz, Mary Czerwinski, D. Scott McCri...