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UIST
2006
ACM
14 years 3 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
VRST
2006
ACM
14 years 3 months ago
Dynamic load-balanced rendering for a CAVE system
Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems,...
Tetsuro Ogi, Takaya Uchino
VISUALIZATION
1998
IEEE
14 years 2 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
VISUALIZATION
1996
IEEE
14 years 2 months ago
Choosing Effective Colours for Data Visualization
In this paper we describe a technique for choosing multiple colours for use during data visualization. Our goal is a systematic method for maximizing the total number of colours a...
Christopher G. Healey
ICVGIP
2004
13 years 11 months ago
The Space of Human Shapes
We develop a novel method for fitting high-resolution template meshes to detailed human body range scans with sparse 3D markers. We formulate an optimization problem in which the ...
Brian Curless