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WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
14 years 4 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri
ICIW
2008
IEEE
14 years 4 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
SG
2007
Springer
14 years 4 months ago
Customized Slider Bars for Adjusting Multi-dimension Parameter Sets
Abstract. We propose a meta user interface to design the user interface to tune vector-valued parameters of a given parametrized model. In our framework, the user defines a desire...
Shigeru Owada, Makoto Okabe, Takeo Igarashi, Frank...
BROADNETS
2006
IEEE
14 years 3 months ago
LambdaBridge: A Scalable Architecture for Future Generation Terabit Applications
—LambdaGrid applications as typified by data-intensive collaborative visualization are likely to be the first users of terabit-level networking. This paper features a main enable...
Xi Wang, Venkatram Vishwanath, Byungil Jeong, Ratk...
APGV
2006
ACM
196views Visualization» more  APGV 2006»
14 years 3 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...